GAMIFICATION ЯК ІННОВАЦІЙНА ОСВІТНЯ ТЕХНОЛОГІЯ

Authors
  • С.В. Петренко

    Rivne State Humanities University
Keywords:
Gamification, innovative educational technologies, gaming technologies, motivation.
Abstract

In article on the basis of theoretical analysis the essence of the concept of “Gamification” is analyzed by the author as the educational phenomenon, as the use of gaming practices and mechanisms in non-game context to engage end-users to solve problems. The principles that underlie Gamification have been characterized; the main aspects of Gamification, namely: dynamics, mechanics, aesthetics, social interaction have been identified. The author described the features of Gamification in the educational process, such as increasing the motivation of students, stimulate their learning; the involvement of the student in the learning process, its stimulation for further training and development. It has been proved that using the tools of computer games in educational process, firstly, strengthens the motivation of the subject to pay more attention to training activities, and secondly, extends the interest in the job and, finally, increases the likelihood of achieving the goal. From other gaming practices (role-playing, business games etc.) Gamification is distinguished in neimagazine the nature of the activity: preserving unchanged the content of educational activities, Gamification radically transforms the way of organizing these activities and accompanies the entire educational cycle.

Cover Image
Published
2018-05-28
Section
Статті

How to Cite

Петренко, С. (2018). GAMIFICATION ЯК ІННОВАЦІЙНА ОСВІТНЯ ТЕХНОЛОГІЯ. Innovation in Upbringing, 2(7), 177-185. https://ojs.itup.com.ua/index.php/iiu/article/view/106