METHODOLOGICAL PRINCIPLES FOR THE IMPLEMENTATION OF GAME-BASED AND ANIMATION TECHNOLOGIES IN PHYSICAL EDUCATION AND HEALTH PROMOTION WORK WITH YOUNGER SCHOOLCHILDREN
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- Keywords:
- game-based technologies, animation-based technologies, physical education and health promotion, primary school pupils, physical activity, pedagogical animation, New Ukrainian School, health-promoting technologies
- Abstract
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This article presents a systematic practical analysis of the methodological principles underlying the implementation of game-based and animation-based technologies in physical education and health-promoting activities for pupils in Years 1–4. A classification of game-based technologies has been developed according to their motor focus, narrative content and pedagogical objectives. The structure of animation technology within a physical education and health context has been substantiated, and a formula for the integrated indicator of animation programme effectiveness (IIAPE) has been proposed. The experience of 23 schools participating in the ‘Active School’ pilot project (Ministry of Education and Science of Ukraine, 2023) has been analysed. It has been established that the combined implementation of game-based and animation technologies increases the level of voluntary physical activity among younger schoolchildren by 31–47%. Differences between game-based and animation-based technologies were identified in terms of engagement, motivational basis and pedagogical effects. A four-stage algorithm for practical implementation was formulated, and a guideline matrix for selecting technologies for various forms of physical education and health promotion work was developed.
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- Published
- 2026-06-15
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- Статті
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Copyright (c) 2026 Аліна Ваколюк

This work is licensed under a Creative Commons Attribution 4.0 International License.
